arvino’s posterous

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Exciting UI & UX Design Ideas From Palm!

Here's another look at the Palm Pre. This time its excellent UI & UX design approach.
 
It is very very interesting to me that the Palm designers choose to design their screen layout to be be scrollable sideways -- left and right.
 
With this approach: at any time Palm user can see 'section' of the screen where their application 'card' resides. Yet if they want to see the 'remaining side of the screen' -- or the other 'application cards' that they have, they just simply need to flip the screen to the right or left, with quick simple scrolling gesture of their hand. The screen scrolls to the destination we intend to. It gives us a sense that the screen becomes 'flexibly wide' and seems almost 'have no boundary'.
 
Such approach and idea is a great breakthrough, and truly awesome too. It turns a tiny screen and its limited dimension to be come a huge flexible scrollable space that people can navigate around. Combined with the 'application card' approach, people no longer have to just take a look at application icons, instead they can interface and interact with the 'widgets' directly, on their tiny screen!
 
Such approach very similar with how we experience interactive games in the past. In interactive games, never we are limited by the screen boundary; instead the physical screen just become a 'frame' where we can navigate through a virtual space, freely, without boundary.
 
In a way, this approach also might be a great example of how a 'compiz' approach towards making virtual screen space wider and more spacious than its physical layout provide being adapted for limited sized mobile device.
 
It is truly awesome that Palm come up with such a great idea. I am so sure this 'application card' approach would become a great popular trend (or approach) for designing mobile user interface and user experience, today and in the very near future.

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Filed under  //   design   exciting   idea   innovation   palm   user experience   user interface  

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Plurk User Interface Is Fun, But It's Real Usefulness & Function Is Too Easily Forgotten ... Why Ya?

   
Click here to download:
Plurk_User_Interface_Is_Fun_Bu.zip (61 KB)

Plurk is still a 'mystery' to me. While I do work, think and interact on the internet daily; seems plurk never been in my 'activity' picture anyday. It's purpose and cute function seems just easily (and too quickly) being forgotten.
 
Perhaps I shall try to integrate Plurk to Posterous, and see how the 'cute historical activity timeline map' that Plurk provide could/would become useful, or powerful?
 
Perhaps Plurk shall integrate with other sites that people update daily?
 
Suggestions welcomed.

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Filed under  //   concept   design   idea   plurk   user interface  

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Another Great UI Approach

Touch device seems to have one common characteristics: minimalist GUI, simple, intuitive, easy to use interface, no unnecessary pop-up window what soever.
 
HTC pioneer adoption of such approach on the Windows Mobile world. I wonder how the next version of Windows Mobile from Microsoft itself, will eventually look like.
Would those old-style start button, with its (now) tiring popup persists?
 
The entire interface approach seems goes back to the simplicity and workability that Palm initiate initially in the past, when Palm introduced their original Palm Pilot device.
Consumer (and the market) loves simplicity and workability after all.

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Filed under  //   approach   design   user interface  

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